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HTML5 Game Development Hotshot

You're reading from   HTML5 Game Development Hotshot Build interactive games with HTML, DOM, and the CreateJS Game library.

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Product type Paperback
Published in Jul 2014
Publisher
ISBN-13 9781849695466
Length 366 pages
Edition 1st Edition
Languages
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Authors (2):
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Makzan Makzan (Mak Seng Hin) Makzan Makzan (Mak Seng Hin)
Author Profile Icon Makzan Makzan (Mak Seng Hin)
Makzan Makzan (Mak Seng Hin)
Seng Hin Mak Seng Hin Mak
Author Profile Icon Seng Hin Mak
Seng Hin Mak
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Toc

Table of Contents (10) Chapters Close

Preface 1. Building a CSS Quest Game FREE CHAPTER 2. Card Battle! 3. Space Runner 4. Multiply Defense 5. Building an Isometric City Game 6. Space Defenders 7. A Ball-shooting Machine with Physics Engine 8. Creating a Sushi Shop Game with Device Scaling Index

Hotshot challenges

There are always improvements in game development. The following sections act as suggestions that can further enhance the game.

Storing the data in local storage

Currently, the game restarts every time a page is refreshed. We can keep progress by saving the completed level locally. Furthermore, we can store the current level that is in progress so a player resumes at the exact point they left the game. We are going to discuss local storage in Project 5, Building an Isometric City Game, when creating the isometric city-building game.

Collecting stars

A level-unlocking game usually works better with stars collection. In each quest level, we can define three levels of achievement. Each achievement rewards the player with one star. For example, completion of a quest can be worth the first star, no-undo is worth the second star, and the final star is awarded only when a player completes the level very fast.

Then, we may have a total count of all the collected stars, and it can be used to unlock new quests or even unlocking new abilities to help player advances.

You have been reading a chapter from
HTML5 Game Development Hotshot
Published in: Jul 2014
Publisher:
ISBN-13: 9781849695466
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