Summary
In this chapter, we discussed basic and advanced full screen effects to apply in our scene, making it look more realistic in terms of camera lens effects and more stylish in terms of color distortions. We also discussed the internals of HDR and Depth Maps and how they are important when using those effects, which can immediately increase your game’s graphic quality with minimal effort.
Now that we have covered most of the common graphics found in Unity systems, let’s start looking at how to increase the immersion of our scene by using sounds in the next chapter.
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