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Hands-On Game Development without Coding

You're reading from   Hands-On Game Development without Coding Create 2D and 3D games with Visual Scripting in Unity

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Product type Paperback
Published in Nov 2018
Publisher Packt
ISBN-13 9781789538335
Length 430 pages
Edition 1st Edition
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Author (1):
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Lucas Bertolini Lucas Bertolini
Author Profile Icon Lucas Bertolini
Lucas Bertolini
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Toc

Table of Contents (16) Chapters Close

Preface 1. Game Design - Introduction FREE CHAPTER 2. User Interface - Layouts and Shortcuts 3. Basic Concepts - Variables and Components 4. Getting Started - Object Placement 5. Object Behaviors - Adding Logic to Objects 6. Player Character - Components and Behaviors 7. Interactable Objects - Enhancing Interaction 8. Playing with Visual and Sound Effects 9. Enemy Logic - Basic AI 10. Enemy Components and Behaviors 11. A Bigger Challenge - The Boss 12. UI Interaction - Menu and Button Feedback 13. Gameplay HUD - Player UI and Dialog Box 14. Project End - Platform Selection and Building 15. Other Books You May Enjoy

Summary

Know your enemy. This was the main focus of this chapter, knowing our enemies.

The chapter was focused on learning about the behaviors of the chomper and the Spitter, what they can do, how they are able to see the player, when they will react, and so on. By knowing this information, we are going to be able to create different types of enemies, because we can duplicate the enemies' prefabs and change the values of their behaviors, which will finally end up in them having different behaviors.

This will enhance the challenge level of the our game, making our level more fun and challenging to play. We need to keep in mind that the player's attention and interest must be sustained at all time.

In the next chapter, we will face our demons by looking at the level boss, the most powerful enemy of all. We will look at how we can manage its power and use it to our advantage...

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