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Hands-On Design Patterns with Swift

You're reading from   Hands-On Design Patterns with Swift Master Swift best practices to build modular applications for mobile, desktop, and server platforms

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Product type Paperback
Published in Dec 2018
Publisher Packt
ISBN-13 9781789135565
Length 414 pages
Edition 1st Edition
Languages
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Authors (3):
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Giordano Scalzo Giordano Scalzo
Author Profile Icon Giordano Scalzo
Giordano Scalzo
Florent Vilmart Florent Vilmart
Author Profile Icon Florent Vilmart
Florent Vilmart
Sergio De Simone Sergio De Simone
Author Profile Icon Sergio De Simone
Sergio De Simone
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Toc

Table of Contents (17) Chapters Close

Preface 1. Refreshing the Basics 2. Understanding ARC and Memory Management FREE CHAPTER 3. Diving into Foundation and the Standard Library 4. Working with Objective-C in a Mixed Code Base 5. Creational Patterns 6. Structural Patterns 7. Behavioral Patterns 8. Swift-Oriented Patterns 9. Using the Model-View-Controller Pattern 10. Model-View-ViewModel in Swift 11. Implementing Dependency Injection 12. Futures, Promises, and Reactive Programming 13. Modularize Your Apps with Swift Package Manager 14. Testing Your Code with Unit and UI Tests 15. Going Out in the Open (Source) 16. Other Books You May Enjoy

A refresher on MVC


MVC is a design pattern that encourages separation of concerns. It was invented in 1978, and was generalized in the 80s. Smalltalk was the first language to make extensive use of this design pattern for the creation of user interfaces.

Objective-C, being heavily influenced by Smalltalk, then inherited this design pattern. AppKit and UIKit are also built around it.

While one could argue that other patterns can be just as efficient (or more so), MVC has the benefit of being widely understood by many developers, independent of their language of choice. MVC is widely used and is available in all object-oriented languages.

The theory behind the MVC pattern

Let's go back to the original description of the design pattern:

  • Model classes are used to represent knowledge and data. A model can be represented as a single object or structures.
  • View classes are used to represent the data to the user.
  • Controller classes are used to validate input from the user, passing it to the model layer...
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