Summary
In this chapter, you learned what glTF files are, what parts of the glTF format are useful for skinned animation, and how to use cglTF to load a glTF file. Don't worry if the format is still a bit confusing; it will make more sense as you start to parse various bits of data from cgltf files. Using cgltf will let you focus on converting glTF data into useful runtime structures without having to worry about manually parsing JSON files. In the next chapter, you will start implementing the building blocks of animation by implementing curves, frames, and tracks.