A good leader knows which place is good, and EQS knows better!
Welcome to Chapter 4, Environment Querying System. In this chapter, we are going to use a specific, yet very powerful, system within the Unreal AI Framework. I'm talking about the Environment Querying System (EQS). We will explore the system and will understand not only how it works, but how to use it effectively in our games.
Once again, EQS falls into the realm of Decision-Making, and, in particular, evaluating which is the best place (or actor, in the context of Unreal) to satisfy certain conditions. We will see how it works in detail through this chapter, but as an anticipation of what we will cover, know that the system filters offer different possibilities, and the remaining ones assign a score. The choice that has the highest score is selected.
In particular, we will cover the...