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Going the Distance with Babylon.js

You're reading from   Going the Distance with Babylon.js Building extensible, maintainable, and attractive browser-based interactive applications using JavaScript

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Product type Paperback
Published in Sep 2022
Publisher Packt
ISBN-13 9781801076586
Length 426 pages
Edition 1st Edition
Languages
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Author (1):
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Josh Elster Josh Elster
Author Profile Icon Josh Elster
Josh Elster
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Building the Application
2. Chapter 1: The Space-Truckers Operation Manual FREE CHAPTER 3. Chapter 2: Ramping up on Babylon.js 4. Chapter 3: Establishing the Development Workflow 5. Chapter 4: Creating the Application 6. Chapter 5: Adding a Cut Scene and Handling Input 7. Part 2: Constructing the Game
8. Chapter 6: Implementing the Game Mechanics 9. Chapter 7: Processing Route Data 10. Chapter 8: Building the Driving Game 11. Chapter 9: Calculating and Displaying Scoring Results 12. Chapter 10: Improving the Environment with Lighting and Materials 13. Part 3: Going the Distance
14. Chapter 11: Scratching the Surface of Shaders 15. Chapter 12: Measuring and Optimizing Performance 16. Chapter 13: Converting the Application to a PWA 17. Chapter 14: Extended Topics, Extended 18. Index 19. Other Books You May Enjoy

Integrating with the Application

By constructing the playground driving demo, we’ve uncovered the techniques and basic design approach to use for the application code. The structure of our code is such that we should be able to simply lift and shift key pieces of functionality straight into the application’s code base, but only after we make modifications to prepare the way.

Playground logic aside, there are various hooks in SpaceTruckerApplication that need to be added or modified to get the driving phase to work properly, some of which include the ability to load into the driving game without going through Route Planning. Our basic input controls will need to be adapted to the input system of Space-Truckers, as well as the converse need to add new pieces of functionality to the input system. All of this starts with de-structuring and bringing in code from the Playground.

Splitting Up the Playground

spaceTruckerDrivingScreen is where the primary logic will reside...

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