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Getting Started with React VR

You're reading from   Getting Started with React VR Build immersive Virtual Reality apps for the web with React

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Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781788476607
Length 294 pages
Edition 1st Edition
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Author (1):
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John Gwinner John Gwinner
Author Profile Icon John Gwinner
John Gwinner
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Table of Contents (13) Chapters Close

Preface 1. What is Virtual Reality, Really? FREE CHAPTER 2. Flatland and Beyond: VR Programming 3. 3D or Reality in Dimensions Other than X and Y 4. The React VR Library 5. Your First VR App 6. Working with Poly and the Gon Family 7. Sitting Down with a (Virtual) Teapot 8. Breath Life in Your World 9. Do It Yourself – Native Modules and Three.js 10. Bringing in the Real Live World 11. Take a Walk on the Wild Side 12. Publishing Your App, and Where to Go from Here

The React VR Library

This chapter is about the layout of the React VR library; the objects and components in it. Many of the concepts in this chapter will be referenced in later chapters, so if you are reading an electronic version of this book, it will be heavily hyperlinked for your enjoyment and pleasure.

React VR has six basic elements within it and is coded with a new, yet familiar, paradigm called JSX (JavaScript eXtension). If you already know React, you are already familiar with React VR, although there are important differences. We will cover the following:

  • JSX, the language and syntax of React VR:
    • Differences between React VR and React
  • Components and VR components:
    • Props
    • State
    • Events
    • Layout
    • Style
  • Details of all components and keywords:
    • Objects-visible and invisible
    • Lights
    • Multimedia - sound and video
    • Cameras and viewing

I have not covered all of the APIs available...

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