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Getting Started with React VR

You're reading from   Getting Started with React VR Build immersive Virtual Reality apps for the web with React

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Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781788476607
Length 294 pages
Edition 1st Edition
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Author (1):
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John Gwinner John Gwinner
Author Profile Icon John Gwinner
John Gwinner
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Table of Contents (13) Chapters Close

Preface 1. What is Virtual Reality, Really? 2. Flatland and Beyond: VR Programming FREE CHAPTER 3. 3D or Reality in Dimensions Other than X and Y 4. The React VR Library 5. Your First VR App 6. Working with Poly and the Gon Family 7. Sitting Down with a (Virtual) Teapot 8. Breath Life in Your World 9. Do It Yourself – Native Modules and Three.js 10. Bringing in the Real Live World 11. Take a Walk on the Wild Side 12. Publishing Your App, and Where to Go from Here

Installation of Node.js and React VR

Most desktop VR hardware currently available use Windows; because of this, the following instructions, and indeed most of this book will be a mixture of Windows installations and GearVR viewing. At the time of writing, Linux could be hacked to work with the HTC Vive and Oculus Rift, but it's a difficult road and a bit beyond the scope of this book. Apple PCs are just adding the capability to add an external video card for VR, as most of them simply do not have the video processing capability to render VR at the resolutions used by the Vive and Rift headsets.

React is, however, not PC specific. You could build all of the examples in this book with Linux or a Mac, and follow alongside, and use a Google Daydream, Unofficial Cardboard, or Samsung Gear VR to view all of the samples. In this case, some of the examples may use slightly different...

You have been reading a chapter from
Getting Started with React VR
Published in: Nov 2017
Publisher: Packt
ISBN-13: 9781788476607
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