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GameMaker Cookbook

You're reading from   GameMaker Cookbook Over 50 hands-on recipes to help you build exhilarating games using the robust GameMaker system

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Product type Paperback
Published in Dec 2015
Publisher
ISBN-13 9781784399849
Length 212 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (12) Chapters Close

Preface 1. Game Plan – Creating Basic Gameplay 2. It's Under Control – Exploring Various Control Schemes FREE CHAPTER 3. Let's Move It – Advanced Movement and Layout 4. Let's Get Physical – Using GameMaker's Physics System 5. Now Hear This! – Music and Sound Effects 6. It's All GUI! - Creating Graphical User Interface and Menus 7. Saving the Day – Saving Game Data 8. Light 'em up! – Enhancing Your Game with Lighting Techniques 9. Particle Man, Particle Man – Adding Polish to Your Game with Visual Effects and Particles 10. Hello, World – Creating New Dimensions of Play Through Networking Index

Making your character jump

Imagine that you grew up playing games, such as Pitfall, Super Mario Bros, or Metroid (it's likely the case for many of you). Now imagine playing these games without a jump button. You couldn't, could you? Of course not; these games feature jumping over obstacles and between platforms as a major gameplay element. Now, imagine you want to make your own platforming game. How would you make your character jump? Let's find out!

Getting ready

You'll need a character with movement controls, not unlike the ones you may have by following the preceding recipes. A jump animation is a good thing to have as well. It's not absolutely necessary, but I wrote the following code to incorporate one. You'll also need ground objects and any platforms you wish to have. You need to create one object with no sprite and call it obj_ground_parent. From there, you can create your platforms and ground objects with appropriate sprites, but make sure they all have...

You have been reading a chapter from
GameMaker Cookbook
Published in: Dec 2015
Publisher:
ISBN-13: 9781784399849
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