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Game Development with Rust and WebAssembly

You're reading from   Game Development with Rust and WebAssembly Learn how to run Rust on the web while building a game

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Product type Paperback
Published in Apr 2022
Publisher Packt
ISBN-13 9781801070973
Length 476 pages
Edition 1st Edition
Languages
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Author (1):
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Eric Smith Eric Smith
Author Profile Icon Eric Smith
Eric Smith
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Table of Contents (16) Chapters Close

Preface 1. Part 1: Getting Started with Rust, WebAssembly, and Game Development
2. Chapter 1: Hello WebAssembly FREE CHAPTER 3. Chapter 2: Drawing Sprites 4. Part 2: Writing Your Endless Runner
5. Chapter 3: Creating a Game Loop 6. Chapter 4: Managing Animations with State Machines 7. Chapter 5: Collision Detection 8. Chapter 6: Creating an Endless Runner 9. Chapter 7: Sound Effects and Music 10. Chapter 8: Adding a UI 11. Part 3: Testing and Advanced Tricks
12. Chapter 9: Testing, Debugging, and Performance 13. Chapter 10: Continuous Deployment 14. Chapter 11: Further Resources and What's Next? 15. Other Books You May Enjoy

Chapter 1: Hello WebAssembly

Let's cut to the chase – if you're holding this book, you probably already know you love Rust, and you think WebAssembly is a great way to deploy your Rust programs to the web. Good news – you're right! Rust and WebAssembly are a match made in programmer heaven, and while WebAssembly is still in its early days, game development is an ideal candidate for WebAssembly. I am excited to be guiding you through building a game for the web in Stack Overflow's "most-loved" language, Rust.

This chapter is all about equipping yourself with the tools for the game development journey. In this chapter, we'll cover the following topics:

  • What is WebAssembly?
  • Creating a Rust and WebAssembly project skeleton
  • Translating JavaScript code into Rust code
  • Drawing to the screen with HTML5 Canvas
You have been reading a chapter from
Game Development with Rust and WebAssembly
Published in: Apr 2022
Publisher: Packt
ISBN-13: 9781801070973
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