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Functional Programming with C#

You're reading from   Functional Programming with C# Unlock coding brilliance with the power of functional magic

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Product type Paperback
Published in Jul 2024
Publisher Packt
ISBN-13 9781805122685
Length 258 pages
Edition 1st Edition
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Author (1):
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Alex Yagur Alex Yagur
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Alex Yagur
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Table of Contents (18) Chapters Close

Preface 1. Part 1:Foundations of Functional Programming in C#
2. Chapter 1: Getting Started with Functional Programming FREE CHAPTER 3. Chapter 2: Expressions and Statements 4. Chapter 3: Pure Functions and Side Effects 5. Chapter 4: Honest Functions, Null, and Option 6. Part 2:Advanced Functional Techniques
7. Chapter 5: Error Handling 8. Chapter 6: Higher-Order Functions and Delegates 9. Chapter 7: Functors and Monads 10. Part 3:Practical Functional Programming
11. Chapter 8: Recursion and Tail Calls 12. Chapter 9: Currying and Partial Application 13. Chapter 10: Pipelines and Composition 14. Part 4:Conclusion and Future Directions
15. Chapter 11: Reflecting and Looking Ahead 16. Index 17. Other Books You May Enjoy

Designing your own error-handling mechanisms

As Steve began refactoring his code, he realized that the pre-built solutions didn’t quite fit all his game’s unique scenarios.

Steve: Julia, I think I need to create some custom error types for my game. Is that okay?

Julia: More than okay. In fact, let’s talk about how you can design your own error-handling mechanisms tailored to your game’s needs.

When creating your own functional error handling, a Result type is a prime starting point. Let it be generic enough to cater to different scenarios:

public class Result<TSuccess, TFailure>
{
    public TSuccess SuccessValue { get; }
    public TFailure FailureValue { get; }
    public bool IsSuccess { get; }
    //... Constructors and other methods ...
}

Use factory methods for creation

Factory methods provide clarity and ease of use:

public static class Result...
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