Designing your own error-handling mechanisms
As Steve began refactoring his code, he realized that the pre-built solutions didn’t quite fit all his game’s unique scenarios.
Steve: Julia, I think I need to create some custom error types for my game. Is that okay?
Julia: More than okay. In fact, let’s talk about how you can design your own error-handling mechanisms tailored to your game’s needs.
When creating your own functional error handling, a Result
type is a prime starting point. Let it be generic enough to cater to different scenarios:
public class Result<TSuccess, TFailure> { public TSuccess SuccessValue { get; } public TFailure FailureValue { get; } public bool IsSuccess { get; } //... Constructors and other methods ... }
Use factory methods for creation
Factory methods provide clarity and ease of use:
public static class Result...