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Functional Programming in Go

You're reading from   Functional Programming in Go Apply functional techniques in Golang to improve the testability, readability, and security of your code

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Product type Paperback
Published in Mar 2023
Publisher Packt
ISBN-13 9781801811163
Length 248 pages
Edition 1st Edition
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Author (1):
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Dylan Meeus Dylan Meeus
Author Profile Icon Dylan Meeus
Dylan Meeus
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Table of Contents (17) Chapters Close

Preface 1. Part 1: Functional Programming Paradigm Essentials
2. Chapter 1: Introducing Functional Programming FREE CHAPTER 3. Chapter 2: Treating Functions as First-Class Citizens 4. Chapter 3: Higher-Order Functions 5. Chapter 4: Writing Testable Code with Pure Functions 6. Chapter 5: Immutability 7. Part 2: Using Functional Programming Techniques
8. Chapter 6: Three Common Categories of Functions 9. Chapter 7: Recursion 10. Chapter 8: Readable Function Composition with Fluent Programming 11. Part 3: Design Patterns and Functional Programming Libraries
12. Chapter 9: Functional Design Patterns 13. Chapter 10: Concurrency and Functional Programming 14. Chapter 11: Functional Programming Libraries 15. Index 16. Other Books You May Enjoy

Closures and variable scoping

Closures are closely related to how variable scoping works in a given programming language. To fully understand how they work and how they become useful, we will first do a quick refresher on how variable scoping works in Go. Next, we’ll remind ourselves of how anonymous functions work and what they are. Finally, we will take a look at what closures are in this context. This will set us up to properly understand partial application and function currying when we get to those techniques later in the chapter.

Variable scoping in Go

Variable scoping in Go is done by what is called lexical scoping. This means that a variable is identified and usable within the context where it was created. In Go, “blocks” are used to delineate locations in code. For example, see the following:

package main
import "fmt"
// location 1
func main() {
     // location 2
     b := true
 ...
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