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Flutter Projects

You're reading from   Flutter Projects A practical, project-based guide to building real-world cross-platform mobile applications and games

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Product type Paperback
Published in Apr 2020
Publisher Packt
ISBN-13 9781838647773
Length 490 pages
Edition 1st Edition
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Author (1):
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Simone Alessandria Simone Alessandria
Author Profile Icon Simone Alessandria
Simone Alessandria
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Toc

Table of Contents (15) Chapters Close

Preface 1. Hello Flutter! 2. Miles or Kilometers? Using Stateful Widgets FREE CHAPTER 3. My Time - Listening to a Stream of Data 4. Pong Game - 2D Animations and Gestures 5. Let's Go to the Movies - Getting Data from the Web 6. Store That Data - Using Sq(F)Lite To Store Data in a Local Database 7. Firing Up the App - Integrating Firebase into a Flutter App 8. The Treasure Mapp - Integrating Maps and Using Your Device Camera 9. Let's Play Dice: Knockout - Creating an Animation with Flare 10. ToDo App - Leveraging the BLoC Pattern and Sembast 11. Building a Flutter Web App 12. Assessment 13. Other Books You May Enjoy Appendix

Project overview

The app we'll build in this chapter is a simple 'to do' management application. It consists of two screens: the first one contains a list of todos that need to be completed: from here, the user will be able to delete any item on the list by swiping left or right, and add a new todo item or edit an existing one by calling the second screen of the app. The following is a screenshot of the first page of the app:

The second screen of the app is the detail of a single todo: here the user will be able to insert the details of the todo and save them to the sembast database. The fields required for a todo are the name of the todo, its description, priority, and date.

By clicking the Save button, all changes will be persisted; by clicking the 'back' button, the changes will be discarded. The following is a picture of the second screen:

The project...

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