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Flutter Projects

You're reading from   Flutter Projects A practical, project-based guide to building real-world cross-platform mobile applications and games

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Product type Paperback
Published in Apr 2020
Publisher Packt
ISBN-13 9781838647773
Length 490 pages
Edition 1st Edition
Languages
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Author (1):
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Simone Alessandria Simone Alessandria
Author Profile Icon Simone Alessandria
Simone Alessandria
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Table of Contents (15) Chapters Close

Preface 1. Hello Flutter! 2. Miles or Kilometers? Using Stateful Widgets FREE CHAPTER 3. My Time - Listening to a Stream of Data 4. Pong Game - 2D Animations and Gestures 5. Let's Go to the Movies - Getting Data from the Web 6. Store That Data - Using Sq(F)Lite To Store Data in a Local Database 7. Firing Up the App - Integrating Firebase into a Flutter App 8. The Treasure Mapp - Integrating Maps and Using Your Device Camera 9. Let's Play Dice: Knockout - Creating an Animation with Flare 10. ToDo App - Leveraging the BLoC Pattern and Sembast 11. Building a Flutter Web App 12. Assessment 13. Other Books You May Enjoy Appendix

Let's Play Dice: Knockout - Creating an Animation with Flare

An important part of what makes an app special for its users is how engaging and smooth the animations in the user interface (UI) are. Flutter has several ways to include animations in your apps, and you've already seen some of those in Chapter 4, Pong Game - 2D Animations and Gestures. In this chapter, we'll introduce another powerful software to bring your animation skills to the next level: Flare.

The following topics will be covered in this chapter:

  • What's Flare?
  • Creating objects with Flare
  • Animating objects with Flare
  • Integrating Flare into a Flutter app
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