Part 2: Going Mobile
Now that we have gone over the foundations of Delphi, its IDE, language, and RTL building blocks, it’s time to jump into the main focus area of this book: developing mobile applications with Delphi.
As usual, we are going to proceed in steps, starting with a broad overview of the FireMonkey UI library and its key architectural elements. We’ll look into the support for 3D graphics, and we’ll dive deep into the main architectural feature of FireMonkey and its styling model. This part of the book ends with a deep dive into specific mobile device capabilities supported by Delphi and touches briefly on desktop development and how desktop and mobile apps can work together.
We’ll do this by building a large number of small apps, all available in the book GitHub repository, but also a couple of larger ones to help you understand how to organize apps with multiple screens and a number of course code files.
This part has the following...