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Deep Learning with Theano

You're reading from   Deep Learning with Theano Perform large-scale numerical and scientific computations efficiently

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Product type Paperback
Published in Jul 2017
Publisher Packt
ISBN-13 9781786465825
Length 300 pages
Edition 1st Edition
Tools
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Author (1):
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Christopher Bourez Christopher Bourez
Author Profile Icon Christopher Bourez
Christopher Bourez
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Table of Contents (15) Chapters Close

Preface 1. Theano Basics 2. Classifying Handwritten Digits with a Feedforward Network FREE CHAPTER 3. Encoding Word into Vector 4. Generating Text with a Recurrent Neural Net 5. Analyzing Sentiment with a Bidirectional LSTM 6. Locating with Spatial Transformer Networks 7. Classifying Images with Residual Networks 8. Translating and Explaining with Encoding – decoding Networks 9. Selecting Relevant Inputs or Memories with the Mechanism of Attention 10. Predicting Times Sequences with Advanced RNN 11. Learning from the Environment with Reinforcement 12. Learning Features with Unsupervised Generative Networks 13. Extending Deep Learning with Theano Index

Deep Q-network

While the number of possible actions is usually limited (number of keyboard keys or movements), the number of possible states can be dramatically huge, the search space can be enormous, for example, in the case of a robot equipped with cameras in a real-world environment or a realistic video game. It becomes natural to use a computer vision neural net, such as the ones we used for classification in Chapter 7, Classifying Images with Residual Networks, to represent the value of an action given an input image (the state), instead of a matrix:

Deep Q-network

The Q-network is called a state-action value network and predicts action values given a state. To train the Q-network, one natural way of doing it is to have it fit the Bellman equation via gradient descent:

Deep Q-network

Note that, Deep Q-network is evaluated and fixed, while the descent is computed for the derivatives in, Deep Q-network and that the value of each state can be estimated as the maximum of all state-action values.

After initializing the Q-network with random weights...

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