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CryENGINE 3 Game Development: Beginner's Guide

You're reading from   CryENGINE 3 Game Development: Beginner's Guide Discover how to use the CryENGINE 3 free SDK, the next-generation, real-time game development tool with this book and ebook.

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849692007
Length 354 pages
Edition 1st Edition
Languages
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Table of Contents (18) Chapters Close

CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Introducing the CryENGINE 3 Free SDK 2. Breaking Ground with Sandbox FREE CHAPTER 3. Playable Levels in No Time 4. I'm a Scripter, Not a Coder 5. C++ and Compiling Your Own Game Code 6. User Interface and HUD Creation with Flash 7. Creating Assets for the CryENGINE 3 8. Creating Real-time Cutscenes and Cinematic Events 9. Immersion through Audio Design 10. Preparing to Share Your Content Pop Quiz Answers Index

Time for action ā€“ enabling Debug Draw modes


This example will include extensive use of the console, and as in the previous examples of this chapter, you must have a populated level opened in the editor application for majority of these functions.

As our goal is to provide the best performance, we need to be visually able to observe the impact of using different features, especially in combination with each other.

  1. The first debug view that we will use is the r_stats 1 view. Enable this view by typing in r_stats = 1 into the console within Sandbox.

    As you can see in the previous screenshot, this view breaks down the per-frame statistics of the renderer. This is extremely important as the render takes up the highest percentage, in most cases, of the frame time. It is also the most important view to use when following certain budget guidelines, as designers and artist have direct control over these variables by adjusting the number of lights in their viewable scenes or even by adjusting the decals...

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