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CryENGINE 3 Game Development: Beginner's Guide

You're reading from   CryENGINE 3 Game Development: Beginner's Guide Discover how to use the CryENGINE 3 free SDK, the next-generation, real-time game development tool with this book and ebook.

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849692007
Length 354 pages
Edition 1st Edition
Languages
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Table of Contents (18) Chapters Close

CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Introducing the CryENGINE 3 Free SDK 2. Breaking Ground with Sandbox FREE CHAPTER 3. Playable Levels in No Time 4. I'm a Scripter, Not a Coder 5. C++ and Compiling Your Own Game Code 6. User Interface and HUD Creation with Flash 7. Creating Assets for the CryENGINE 3 8. Creating Real-time Cutscenes and Cinematic Events 9. Immersion through Audio Design 10. Preparing to Share Your Content Pop Quiz Answers Index

Time for action - creating a spawn point


The CryENGINE acts out of the box, as you would expect the real world to act, with gravity and physics affecting the human player. For this reason, it is best to place the spawn points where the player can physically stand when they are started within the level:

  1. Open the level example_4 inside the Editor.exe application.

  2. In the RollupBar, select the Objects tab and click on Entity option.

  3. Open the Multiplayer folder in the Entity List window.

  4. Click-and-drag the SpawnPoint entity into the perspective viewport, and then release the mouse button.

  5. Finalize the initial placement by clicking on it again.

  6. Move the SpawnPoint entity to the location you wish to spawn the player.

  7. Note that the direction of the SpawnPoint entity helper icon represents the direction the player will face when spawned, as seen in the following screenshot:

    For this example, a suitable location to start our player is along the surface of the terrain. As you place the Spawn Point entity,...

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