Summary
We've done it! We've created our first, simple, yet playable, game example, and have gone through a typical workflow of tools in designing objects and placing entities into our small level. We've also seen some of the immediate out of the box features available to us to create levels for our games in CryENGINE.
Specifically in this chapter, we explored how to create landmarks such as roads, and natural objects such as rocks and some other geometry. We've learned about some of the essential game objects, which include the SpawnPoint and AI entities. In the next chapter, we will explore visual scripting which is used to tell these entities how to react in particular ways, or to set up a prescripted event.