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CryENGINE 3 Game Development: Beginner's Guide

You're reading from   CryENGINE 3 Game Development: Beginner's Guide Discover how to use the CryENGINE 3 free SDK, the next-generation, real-time game development tool with this book and ebook.

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849692007
Length 354 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (18) Chapters Close

CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Introducing the CryENGINE 3 Free SDK 2. Breaking Ground with Sandbox FREE CHAPTER 3. Playable Levels in No Time 4. I'm a Scripter, Not a Coder 5. C++ and Compiling Your Own Game Code 6. User Interface and HUD Creation with Flash 7. Creating Assets for the CryENGINE 3 8. Creating Real-time Cutscenes and Cinematic Events 9. Immersion through Audio Design 10. Preparing to Share Your Content Pop Quiz Answers Index

Time for action - creating animation using rigid body data


Let's create some of our own .anm files that will animate a series of nodes we will create in 3ds max:

  1. In 3ds Max, create two simple sphere primitives in the scene.

  2. Convert the primitives to an editable poly by right-clicking on the object and selecting the function Convert To Editable Poly.

  3. As we will be exporting a .anm file for a .cga geometry, we must convert all the objects that will be animated to the Tension Continuity and Bias controller or TCB.

  4. Change the controller types for Position and Rotation to TCB under the 3ds Motion Tab.

  5. Now, create a very simple animation for the objects in the scene (bouncing the spheres is a simple animation to make).

  6. Next, we must export the geometry before exporting the animation for it.

  7. Select all the objects and add them to the Object Export list by clicking on Add Selected.

  8. For this example, make sure Export File Per Node is set to false, because we would like to have both the geometric objects...

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