Time for action - creating some basic terrain texture layers
Applying a good set of terrain layers depends heavily on the environment in which you wish to create your map. In this particular example, we will use a somewhat straightforward setup of rocks, forest, grass, mud, sand, and underwater.
Create a new map and generate some terrain, or open
Book_Example_1_no_color.cry
because we need to have some terrain loaded for us to paint onto like a blank canvas.Open the Terrain Texture Layers window found in the main sandbox toolbar under Terrain | Texture.
In this window we want to create some new layers because, as we can see, it has only a single layer at present.
Create a new layer using the Add Layer command, as shown in the following screenshot:
Rename the new layer grass.
Next, change the Surface texture of this layer.
Use the Change Layer Texture command shown in the following figure, and navigate to
Book_Chapter_2_Assets\low_detail_terrain_textures\directory
and select the grass.tif texture...