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CryENGINE 3 Cookbook

You're reading from   CryENGINE 3 Cookbook Over 90 recipes written by Crytek developers for creating third-generation real-time games

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Product type Paperback
Published in Jun 2011
Publisher Packt
ISBN-13 9781849691062
Length 324 pages
Edition 1st Edition
Languages
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Authors (2):
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Sean P Tracy Sean P Tracy
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Sean P Tracy
Dan Tracy Dan Tracy
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Dan Tracy
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Table of Contents (18) Chapters Close

CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
1. CryENGINE 3: Getting Started FREE CHAPTER 2. Sandbox Basics 3. Basic Level Layout 4. Environment Creation 5. Basic Artificial Intelligence 6. Asset Creation 7. Characters and Animation 8. Creating Vehicles 9. Game Logic 10. Track View and Cut-Scenes 11. Fun Physics 12. Profiling and Improving Performance Index

Wrecking ball


Instead of using the dead body that we used in the Hangman on a rope recipe, we will look at attaching a heavy RigidBodyEx in the shape of a ball to make a wrecking ball. Through this the player will be able to activate the rope physics to swing the wrecking ball into a breakable house and destroy a section of wall on it.

Getting ready

  • You should have completed the Hangman on a rope recipe

  • Open My_Level.cry within the Sandbox

How to do it...

Using what we've already learned from the Hangman on a rope recipe, we will now swap out the DeadBody for a RigidbodyEx:

  1. In the RollupBar, click on the Entities button.

  2. Under the Physics section, select RigidBodyEx.

  3. After placing the RigidBodyEx into your level, you first want to change the model over to a sphere.

  4. Select the newly placed RigidBodyEx.

  5. In the RollupBar, you will find Model under Entity Properties.

  6. Change the model to the following .cgf model objects/default/primitive_sphere.cgf.

  7. Then change the following properties still found under...

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