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CryENGINE 3 Cookbook

You're reading from   CryENGINE 3 Cookbook Over 90 recipes written by Crytek developers for creating third-generation real-time games

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Product type Paperback
Published in Jun 2011
Publisher Packt
ISBN-13 9781849691062
Length 324 pages
Edition 1st Edition
Languages
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Authors (2):
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Sean P Tracy Sean P Tracy
Author Profile Icon Sean P Tracy
Sean P Tracy
Dan Tracy Dan Tracy
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Dan Tracy
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Table of Contents (18) Chapters Close

CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
1. CryENGINE 3: Getting Started FREE CHAPTER 2. Sandbox Basics 3. Basic Level Layout 4. Environment Creation 5. Basic Artificial Intelligence 6. Asset Creation 7. Characters and Animation 8. Creating Vehicles 9. Game Logic 10. Track View and Cut-Scenes 11. Fun Physics 12. Profiling and Improving Performance Index

Editing HDR lighting and the effects for flares


HDR Lighting is an important aspect of level lighting. In this recipe, we will adjust the environment variables pertaining to some of the advanced HDR effects available within the engine.

In this recipe, we will explore the Environment settings available in the RollupBar.

Getting ready

For this recipe, Forest.cry should be opened.

How to do it...

As we are currently using an HDR compatible sky in the forest level, we can adjust the HDR in the Time Of Day dialog.

  1. Open the time of day and the very top parameter is the HDR Dynamic Power Factor. Most of the times, to enhance the HDR lighting during daytime scenes, this should be increased.

  2. Set this to a conservative value of 2 to retain realistic lighting conditions.

    Note

    The HDR lighting dynamic power factor can be increased at night to enhance flare effects.

  3. Having adjusted the multiplier, let's now move on to the Environment parameters available to us in the RollupBar. Open the following from the RollupBar...

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