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CryENGINE 3 Cookbook

You're reading from   CryENGINE 3 Cookbook Over 90 recipes written by Crytek developers for creating third-generation real-time games

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Product type Paperback
Published in Jun 2011
Publisher Packt
ISBN-13 9781849691062
Length 324 pages
Edition 1st Edition
Languages
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Authors (2):
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Sean P Tracy Sean P Tracy
Author Profile Icon Sean P Tracy
Sean P Tracy
Dan Tracy Dan Tracy
Author Profile Icon Dan Tracy
Dan Tracy
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Table of Contents (18) Chapters Close

CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
1. CryENGINE 3: Getting Started FREE CHAPTER 2. Sandbox Basics 3. Basic Level Layout 4. Environment Creation 5. Basic Artificial Intelligence 6. Asset Creation 7. Characters and Animation 8. Creating Vehicles 9. Game Logic 10. Track View and Cut-Scenes 11. Fun Physics 12. Profiling and Improving Performance Index

Creating a photo realistic ocean


In this tutorial, we will create our own custom ocean material and apply it to a level. As the ocean is commonly used in games as an interactive game play element, we will also cover the underwater fog settings to make underwater game play enjoyable for our player.

Getting ready

The Live_Create_Small level should be open in the Editor. Your Time Of Day dialog should be open in the editor and set to a time of 0630. You should also set it to a very high specification to observe the advanced tessellation features.

How to do it...

Let's create a new photo realistic ocean for the level:

  1. First, to see the currently applied ocean material, open the Environment tab in the RollupBar.

  2. Under the Ocean parameter you will see four parameters.

  3. First, let's apply our own material.

  4. Click on the browse button in the Ocean material parameter. This will open the currently applied material.

  5. Create a new material and name it my_ocean.mtl and save it under your root directory /materials...

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