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Creative Projects for Rust Programmers

You're reading from   Creative Projects for Rust Programmers Build exciting projects on domains such as web apps, WebAssembly, games, and parsing

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781789346220
Length 404 pages
Edition 1st Edition
Languages
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Author (1):
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Carlo Milanesi Carlo Milanesi
Author Profile Icon Carlo Milanesi
Carlo Milanesi
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Table of Contents (14) Chapters Close

Preface 1. Rust 2018: Productivity 2. Storing and Retrieving Data FREE CHAPTER 3. Creating a REST Web Service 4. Creating a Full Server-Side Web App 5. Creating a Client-Side WebAssembly App Using Yew 6. Creating a WebAssembly Game Using Quicksilver 7. Creating a Desktop Two-Dimensional Game Using ggez 8. Using a Parser Combinator for Interpreting and Compiling 9. Creating a Computer Emulator Using Nom 10. Creating a Linux Kernel Module 11. The Future of Rust 12. Assessments 13. Other Books You May Enjoy

Project overview

In this chapter, we will first look at what linear algebra is and why it is useful to describe and manipulate the objects drawn in any graphical game. Then, we will look at how to use the nalgebra library to perform linear algebra operations in our programs.

After that, we will recreate the same projects used in the previous chapter, but using the nalgebra library and the ggez framework instead of the quicksilver framework. gg_ski is a rewrite of ski, gg_silent_slalom is a rewrite of silent_slalom, and gg_assets_slalom is a rewrite of assets_slalom.

At the end of the chapter, we will look at the implementation of a completely different game with the gg_whac project to see how to handle discrete events in an architecture that mixes the animation loop with an event-driven architecture. This will also show how widgets (such as buttons) can be created and added to a window.

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