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Creating Mobile Apps with Appcelerator Titanium

You're reading from   Creating Mobile Apps with Appcelerator Titanium There's no better way to learn Titanium than by using the platform to create apps for iPhone, iPad, and Android, and this tutorial lets you do exactly that. It's a truly hands-on approach that covers all the essential bases.

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Product type Paperback
Published in Oct 2013
Publisher Packt
ISBN-13 9781849519267
Length 318 pages
Edition 1st Edition
Languages
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Author (1):
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Christian Brousseau Christian Brousseau
Author Profile Icon Christian Brousseau
Christian Brousseau
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Toc

Table of Contents (13) Chapters Close

Preface 1. Stopwatch (with Lap Counter) FREE CHAPTER 2. Sili, the assistant that just listens 3. The To-do List 4. Interactive E-book for iPad 5. You've Got to Know When to Hold 'em 6. JRPG – Second to Last Fantasy 7. JRPG – Second to Last Fantasy Online 8. Social Networks 9. Marvels of the World around Us 10. Worldwide Marco Polo A. References Index

Before we get our hands dirty


As with all our previous applications, we need to have a clear vision of what we need to accomplish before digging into the code. Our multiplayer game will rely on a central game server and every game client will connect to this same server. Communication between the two will be bidirectional, since one player's actions must be perpetuated to all the other players, creating a richer experience for everybody.

Some things to be considered

Online multiplayer games usually transmit and receive quite a lot of data. But on mobile devices, this can quickly become a problem since we can never be sure of the reception quality. A game might perform well with Wi-Fi, but crawl to a stop over cellular data connections. Furthermore, cellular networks are much less reliable depending on where the user is located. This is an important mobile principle. Many new mobile developers sometimes learn this the hard way.

Such use cases and their limitations require us to be mindful about...

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