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Creating Mobile Apps with Appcelerator Titanium

You're reading from   Creating Mobile Apps with Appcelerator Titanium There's no better way to learn Titanium than by using the platform to create apps for iPhone, iPad, and Android, and this tutorial lets you do exactly that. It's a truly hands-on approach that covers all the essential bases.

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Product type Paperback
Published in Oct 2013
Publisher Packt
ISBN-13 9781849519267
Length 318 pages
Edition 1st Edition
Languages
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Author (1):
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Christian Brousseau Christian Brousseau
Author Profile Icon Christian Brousseau
Christian Brousseau
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Table of Contents (13) Chapters Close

Preface 1. Stopwatch (with Lap Counter) FREE CHAPTER 2. Sili, the assistant that just listens 3. The To-do List 4. Interactive E-book for iPad 5. You've Got to Know When to Hold 'em 6. JRPG – Second to Last Fantasy 7. JRPG – Second to Last Fantasy Online 8. Social Networks 9. Marvels of the World around Us 10. Worldwide Marco Polo A. References Index

Setting up things


Before we start writing any code, we need to put some things in place in order to have a proper foundation on which to rely on.

The server side

Every online game requires a game server of some kind and our game will be no exception. It will be used to keep tabs on all the connected players and will relay all the games' interactions to the players.

Our game server must meet the following requirements:

  • It must be accessible through a standardized protocol (HTTP in our case)

  • It should have Web Socket support

  • It should be easy to develop (we are the ones coding it after all)

There are a lot of web servers out there that can meet these requirements. All these requirements are based on different technologies under the hood, requiring us to master another language in order to use them. Also, we would need to have a conversion process in place in order to pass data between the server and the client. JavaScript can parse JSON and interpret them as native objects, but that isn't necessarily...

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