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Creating Mobile Apps with Appcelerator Titanium

You're reading from   Creating Mobile Apps with Appcelerator Titanium There's no better way to learn Titanium than by using the platform to create apps for iPhone, iPad, and Android, and this tutorial lets you do exactly that. It's a truly hands-on approach that covers all the essential bases.

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Product type Paperback
Published in Oct 2013
Publisher Packt
ISBN-13 9781849519267
Length 318 pages
Edition 1st Edition
Languages
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Author (1):
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Christian Brousseau Christian Brousseau
Author Profile Icon Christian Brousseau
Christian Brousseau
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Table of Contents (13) Chapters Close

Preface 1. Stopwatch (with Lap Counter) FREE CHAPTER 2. Sili, the assistant that just listens 3. The To-do List 4. Interactive E-book for iPad 5. You've Got to Know When to Hold 'em 6. JRPG – Second to Last Fantasy 7. JRPG – Second to Last Fantasy Online 8. Social Networks 9. Marvels of the World around Us 10. Worldwide Marco Polo A. References Index

The map (before we code a single line)

Now that we have our game engine in place, we can start building our world. All this is not done by code. It does not mean that it is not feasible using only code, but the amount of work would be too much. Therefore, we will be using graphical tools and assets to achieve our goal.

The right tool for the right job

As we have all probably realized by now, Titanium Studio does not provide any toolset to edit video game maps (if it did, it would have been surprising). Therefore, we will be using a dedicated tool called Tiled map editor, or Tiled for short.

Tiled is a free tool that was created by Thorbjorn Lindeijer in 2008. Since then, it has been made available to the open source community under open source license, which means that we can use it freely for our projects.

To get it, we need to go to the map editor's official website at http://www.mapeditor.org. Then, go to the Download section. It is available on most of the platforms, such as Windows...

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