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Creating an RTS Game in Unity 2023

You're reading from   Creating an RTS Game in Unity 2023 A comprehensive guide to creating your own strategy game from scratch using C#

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Product type Paperback
Published in Oct 2023
Publisher Packt
ISBN-13 9781804613245
Length 548 pages
Edition 1st Edition
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Author (1):
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Bruno Cicanci Bruno Cicanci
Author Profile Icon Bruno Cicanci
Bruno Cicanci
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Table of Contents (23) Chapters Close

Preface 1. Part 1: Foundations of RTS Games
2. Chapter 1: Introducing Real-Time Strategy Games FREE CHAPTER 3. Chapter 2: Setting Up Unity and the Dragoncraft Project 4. Chapter 3: Getting Started with Our Level Design 5. Chapter 4: Creating the User Interface and HUD 6. Part 2: The Combat Units
7. Chapter 5: Spawning an Army of Units 8. Chapter 6: Commanding an Army of Units 9. Chapter 7: Attacking and Defending Units 10. Chapter 8: Implementing the Pathfinder 11. Part 3: The Battlefield
12. Chapter 9: Adding Enemies 13. Chapter 10: Creating an AI to Attack the Player 14. Chapter 11: Adding Enemies to the Map 15. Part 4: The Gameplay
16. Chapter 12: Balancing the Game’s Difficulty 17. Chapter 13: Producing and Gathering Resources 18. Chapter 14: Crafting Buildings and Defense Towers 19. Chapter 15: Tracking Progression and Objectives 20. Chapter 16: Exporting and Expanding Your Game 21. Index 22. Other Books You May Enjoy

Balancing the Game’s Difficulty

We have created a lot of very cool features for our RTS game, and our Dragoncraft game is almost complete. However, there is one thing that could make any game be considered boring or unfair: the game’s difficulty. Whether the game is too easy without real challenges to the player, or too hard to the point of not being an enjoyable experience, it all comes down to the balance of difficulty in the game.

In this chapter, we are going to learn how to set up our Unity project to use Assemble Definition files, and how to configure the Unity Test Framework so we can use unit tests to validate the enemy and unit configurations in our game. We will also learn how to create test scripts to simulate battles between both one unit and a single enemy, and one unit and multiple enemies. Plus, we will see how we can use test scripts to help find the right balance of the game’s difficulty for the battles and the benefits that unit tests can add...

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