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Cinematic Photoreal Environments in Unreal Engine 5

You're reading from   Cinematic Photoreal Environments in Unreal Engine 5 Create captivating worlds and unleash the power of cinematic tools without coding

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Product type Paperback
Published in May 2024
Publisher Packt
ISBN-13 9781803244112
Length 548 pages
Edition 1st Edition
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Author (1):
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Giovanni Visai Giovanni Visai
Author Profile Icon Giovanni Visai
Giovanni Visai
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Getting Started with Unreal Engine 5
2. Chapter 1: Creating Your First Project in Unreal Engine 5 FREE CHAPTER 3. Chapter 2: Navigating through the Unreal Engine 5 Interface 4. Chapter 3: Exploring Unreal Engine 5 Project Structure 5. Chapter 4: Importing and Working with Assets 6. Chapter 5: Mastering Materials and Shading 7. Chapter 6: Illuminating Your World with Lighting 8. Chapter 7: Exploring Nanite, RVTs, and the World Partition Tool 9. Part 2: Environment Creation Techniques
10. Chapter 8: Utilizing the Megascans Library 11. Chapter 9: Mastering Landscape and Terrain 12. Chapter 10: Creating Diverse Environments with Plugins 13. Part 3: Cinematic Fundamentals and Rendering
14. Chapter 11: Crafting Cinematic Shots with Cameras and a Sequencer 15. Chapter 12: Enhancing Scenes with Post-Processing and Niagara 16. Chapter 13: Rendering and Exporting Cinematic Shots 17. Index 18. Other Books You May Enjoy

Exploring Unreal Engine 5 Project Structure

In this chapter, we will learn how Unreal Engine works, where to find folders and files, and how levels work. You will also learn about the saving process. We will first look at how the folders are organized in the Engine and look at some important ones that will be useful for us. Next, we will learn about how to work with levels and how working with levels helps us to keep our project organized. We will then move on to understanding the saving process of the assets, and, in the end, we will know how to properly name our files so that it is easier for us to work on a particular project without getting lost.

We will cover the following topics in this chapter:

  • Discovering project folders and files
  • Working with levels
  • Understanding the saving process
  • Using a clear naming convention

By the end of this chapter, you will feel confident about the saving process, and you will know how to organize your project by dividing...

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