Summary
This was the final chapter of this book. During this incredible journey, we entered the Unreal Engine 5 environment creation world. Starting from the very beginning by installing the Engine on our workstations, we are now able to create stunning environments and craft cinematic shots. And we can do that entirely inside the Engine.
In this last chapter, we introduced the fundamental concepts of real-time rendering by confronting it with the standard offline rendering pipeline. After announcing the pros and cons of both technologies, we went on and started to set the Level Sequence to be rendered by the Engine.
After that, we learned what the Movie Render Queue plugin is and how to enable it. We moved on by exploring all the rendering settings the Movie Render Queue plugin provides to us, and we created a render config preset, balanced in terms of quality and rendering time, that allowed us to generate a high-resolution output.
After understanding the difference between...