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Cardboard VR Projects for Android

You're reading from   Cardboard VR Projects for Android Develop mobile virtual reality apps using the native Google Cardboard SDK for Android

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Product type Paperback
Published in May 2016
Publisher
ISBN-13 9781785887871
Length 386 pages
Edition 1st Edition
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Authors (2):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Matt Schoen Matt Schoen
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Matt Schoen
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Toc

Table of Contents (11) Chapters Close

Preface 1. Virtual Reality for Everyone 2. The Skeleton Cardboard Project FREE CHAPTER 3. Cardboard Box 4. Launcher Lobby 5. RenderBox Engine 6. Solar System 7. 360-Degree Gallery 8. 3D Model Viewer 9. Music Visualizer Index

The Android project structure


The root directory of your Android project contains various files and subdirectories. Or, should I say, the root folder of your Android project contains various files and subfolders. Ha ha. We'll use the words "folder" and "directory" interchangeably throughout this book, just as Android Studio also seems to do (actually, there is a difference, as discussed at http://stackoverflow.com/questions/29454427/new-directory-vs-new-folder-in-android-studio).

As shown in the Android hierarchy, in the following sample Cardboard project, the root directory contains an app/ subdirectory, which, in turn, contains the following subdirectories:

  • app/manifests/: This contains the AndroidManifest.xml manifest file that specifies the components of the application, including activities (UI), device permissions, and other configurations

  • app/java/: This contains subfolders with your application Java files that implement the application's MainActivity and other classes

  • app/res/: This...

You have been reading a chapter from
Cardboard VR Projects for Android
Published in: May 2016
Publisher:
ISBN-13: 9781785887871
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