In this chapter, we covered some of the basics of mathematics that we will be using throughout this book. In particular, we learned about coordinate systems, points, vectors, and matrices. Then, we learned how to apply these concepts to Open GL mathematics and space transforms. Afterward, we looked at GLM, which is a math library that we will be using to make our mathematic calculations easier. Finally, we covered space transforms and understood the flow of the graphics pipeline.
In the next chapter we will look at how to use a simple framework like SFML to make a 2D game