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Building your First Mobile Game using XNA 4.0

You're reading from   Building your First Mobile Game using XNA 4.0 A fast-paced, hands-on guide to building a 3D game for the Windows Phone 7 platform using XNA 4.0

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Product type Paperback
Published in Jan 2013
Publisher Packt
ISBN-13 9781849687744
Length 158 pages
Edition 1st Edition
Languages
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Authors (2):
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Thomas Goussaert Thomas Goussaert
Author Profile Icon Thomas Goussaert
Thomas Goussaert
Brecht Kets Brecht Kets
Author Profile Icon Brecht Kets
Brecht Kets
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Toc

Summary


In this chapter, we've covered drawing 3D models, both static and animated. In order to be able to do this, we covered the 3D coordinate system and brushed up our matrices. Mixing 2D and 3D shouldn't be an issue anymore.

However up until now, we haven't had interaction with our player, which is quite important for games. That's about to change in the next chapter!

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