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Building Microservices with .NET Core 2.0

You're reading from   Building Microservices with .NET Core 2.0 Transitioning monolithic architectures using microservices with .NET Core 2.0 using C# 7.0

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Product type Paperback
Published in Dec 2017
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ISBN-13 9781788393331
Length 300 pages
Edition 2nd Edition
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Author (1):
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Gaurav Aroraa Gaurav Aroraa
Author Profile Icon Gaurav Aroraa
Gaurav Aroraa
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Table of Contents (11) Chapters Close

Preface 1. An Introduction to Microservices 2. Implementing Microservices FREE CHAPTER 3. Integration Techniques and Microservices 4. Testing Microservices 5. Deploying Microservices 6. Securing Microservices 7. Monitoring Microservices 8. Scaling Microservices 9. Introduction to Reactive Microservices 10. Creating a Complete Microservice Solution

Monolithic architecture

The monolithic architectural style is a traditional architecture type and has been widely used in the industry. The term monolithic is not new and is borrowed from the UNIX world. In UNIX, most of the commands exist as a standalone program whose functionality is not dependent on any other program. As seen in the following image, we can have different components in the application, such as:

  • User interface: This handles all of the user interaction while responding with HTML or JSON or any other preferred data interchange format (in the case of web services).
  • Business logic: All the business rules applied to the input being received in the form of user input, events, and database exist here.
  • Database access: This houses the complete functionality for accessing the database for the purpose of querying and persisting objects. A widely accepted rule is that it is utilized through business modules and never directly through user-facing components.

Software built using this architecture is self-contained. We can imagine a single .NET assembly that contains various components, as described in the following diagram:

As the software is self-contained here, its components are interconnected and interdependent. Even a simple code change in one of the modules may break a major functionality in other modules. This would result in a scenario where we'd need to test the whole application. With the business depending critically on its enterprise application frameworks, this amount of time could prove to be very critical.

Having all the components tightly coupled poses another challenge—whenever we execute or compile such software, all the components should be available or the build will fail; refer to the preceding diagram that represents a monolithic architecture and is a self-contained or a single .NET assembly project. However, monolithic architectures might also have multiple assemblies. This means that even though a business layer (assembly, data access layer assembly, and so on) is separated, at runtime, all of them will come together and run as one process.

A user interface depends on other components' direct sales and inventory in a manner similar to all other components that depend upon each other. In this scenario, we will not be able to execute this project in the absence of any one of these components. The process of upgrading any one of these components will be more complex as we may have to consider other components that require code changes too. This results in more development time than required for the actual change.

Deploying such an application will become another challenge. During deployment, we will have to make sure that each and every component is deployed properly; otherwise, we may end up facing a lot of issues in our production environments.

If we develop an application using the monolithic architecture style, as discussed previously, we might face the following challenges:

  • Large code base: This is a scenario where the code lines outnumber the comments by a great margin. As components are interconnected, we will have to bear with a repetitive code base.
  • Too many business modules: This is in regard to modules within the same system.
  • Codebase complexity: This results in a higher chance of code-breaking due to the fix required in other modules or services.
  • Complex code deployment: You may come across minor changes that would require whole system deployment.
  • One module failure affecting the whole system: This is in regard to modules that depend on each other.
  • Scalability: This is required for the entire system and not just the modules in it.
  • Intermodule dependency: This is due to tight coupling.
  • Spiraling development time: This is due to code complexity and interdependency.
  • Inability to easily adapt to a new technology: In this case, the entire system would need to be upgraded.

As discussed earlier, if we want to reduce development time, ease of deployment, and improve maintainability of software for enterprise applications, we should avoid the traditional or monolithic architecture.

Service-Oriented architecture

In the previous section, we discussed the monolithic architecture and its limitations. We also discussed why it does not fit into our enterprise application requirements. To overcome these issues, we should take a modular approach where we can separate the components such that they should come out of the self-contained or single .NET assembly.

The main difference between SOA and monolithic is not one or multiple assemblies. As the service in SOA runs as a separate process, SOA scales better compared to monolithic.

Let's discuss the modular architecture, that is, SOA. This is a famous architectural style where enterprise applications are designed as a collection of services. These services may be RESTful or ASMX Web Services. To understand SOA in more detail, let's discuss service first.

What is a service?

Service, in this case, is an essential concept of SOA. It can be a piece of code, program, or software that provides functionality to other system components. This piece of code can interact directly with the database or indirectly through another service. Furthermore, it can be consumed by clients directly, where the client may be a website, desktop app, mobile app, or any other device app. Refer to the following diagram:

Service refers to a type of functionality exposed for consumption by other systems (generally referred to as clients/client applications). As mentioned earlier, it can be represented by a piece of code, program, or software. Such services are exposed over the HTTP transport protocol as a general practice. However, the HTTP protocol is not a limiting factor, and a protocol can be picked as deemed fit for the scenario.

In the following image, Service - direct selling is directly interacting with Database, and three different clients, namely Web, Desktop, and Mobile, are consuming the service. On the other hand, we have clients consuming Service - partner selling, which is interacting with Service - channel partners for database access.

A product selling service is a set of services that interacts with client applications and provides database access directly or through another service, in this case, Service – Channel partners. In the case of Service – direct selling, shown in the preceding image, it is providing functionality to a web store, a desktop application, and a mobile application. This service is further interacting with the database for various tasks, namely fetching and persisting data.

Normally, services interact with other systems via some communication channel, generally the HTTP protocol. These services may or may not be deployed on the same or single servers:

In the preceding image, we have projected an SOA example scenario. There are many fine points to note here, so let's get started. First, our services can be spread across different physical machines. Here, Service - direct selling is hosted on two separate machines. It is possible that instead of the entire business functionality, only a part of it will reside on Server 1 and the remaining on Server 2. Similarly, Service - partner selling appears to be having the same arrangement on Server 3 and Server 4. However, it doesn't stop Service - channel partners being hosted as a complete set on both the servers: Server 5 and Server 6.

A system that uses a service or multiple services in a fashion mentioned in the preceding diagram is called SOA. We will discuss SOA in detail in the following sections.

Let's recall the monolithic architecture. In this case, we did not use it because it restricts code reusability; it is a self-contained assembly, and all the components are interconnected and interdependent. For deployment, in this case, we will have to deploy our complete project after we select the SOA (refer to the preceding diagram and subsequent discussion). Now, because of the use of this architectural style, we have the benefit of code reusability and easy deployment. Let's examine this in the wake of the preceding diagram:

  • Reusability: Multiple clients can consume the service. The service can also be simultaneously consumed by other services. For example, OrderService is consumed by web and mobile clients. Now, OrderService can also be used by the Reporting Dashboard UI.
  • Stateless: Services do not persist any state between requests from the client, that is, the service doesn't know, nor care that the subsequent request has come from the client that has/hasn't made the previous request.
  • Contract-based: Interfaces make it technology-agnostic on both sides of implementation and consumption. It also serves to make it immune to the code updates in the underlying functionality.
  • Scalability: A system can be scaled up; SOA can be individually clustered with appropriate load balancing.
  • Upgradation: It is very easy to roll out new functionalities or introduce new versions of the existing functionality. The system doesn't stop you from keeping multiple versions of the same business functionality.
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