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Building an RPG  with Unreal 4.x

You're reading from   Building an RPG with Unreal 4.x Get to grips with building the foundations of an RPG using Unreal Engine 4.x

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781782175636
Length 360 pages
Edition 1st Edition
Languages
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Authors (2):
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Alan R. Stagner Alan R. Stagner
Author Profile Icon Alan R. Stagner
Alan R. Stagner
Steve Santello Steve Santello
Author Profile Icon Steve Santello
Steve Santello
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Toc

Table of Contents (12) Chapters Close

Preface 1. Getting Started with RPG Design in Unreal FREE CHAPTER 2. Scripting and Data in Unreal 3. Exploration and Combat 4. Pause Menu Framework 5. Bridging Character Statistics 6. NPCs and Dialog 7. Gold, Items, and a Shop 8. Inventory Population and Item Use 9. Equipment 10. Leveling, Abilities, and Saving Progress Index

Saving and loading game progress


The last thing that we will focus on is saving and loading game progress. Saving and loading can be done in many ways, but at its heart, saving the progress revolves around specific variables that you would like to save.

Saving

Most games save a lot of different variables, such as the level or area the player is in, the player's stats, the player's inventory, and gold. In our example, we will choose to save the player's gold, but using the method that we are about to perform, you can easily figure out how to save all the other progress in the game.

To start with, create a new Blueprint class in Content Browser by navigating to Content | Blueprints. The Pick Parent Class window will pop up, and from All Classes, select SaveGame:

Name this class NewSaveGame, and open the class. The purpose of this class is to hold the values of every variable that you would like to save. As mentioned earlier, for this example, we will be saving the gold variable, but if you would...

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