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Blender 3D Incredible Models

You're reading from   Blender 3D Incredible Models A comprehensive guide to hard-surface modeling, procedural texturing, and rendering

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801817813
Length 386 pages
Edition 1st Edition
Tools
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Author (1):
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Arijan Belec Arijan Belec
Author Profile Icon Arijan Belec
Arijan Belec
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Table of Contents (18) Chapters Close

Preface 1. Part 1: Introduction to Hard Surface Modeling
2. Chapter 1: Introducing Hard Surface Modeling FREE CHAPTER 3. Part 2: Modeling an Assault Rifle
4. Chapter 2: Creating Basic Shapes for an FN SCAR 5. Chapter 3: Adding More Details with Polygon Modeling and Modifiers 6. Chapter 4: Texturing and Rendering the FN SCAR 7. Part 3: Modeling a Sci-Fi Race Ship
8. Chapter 5: Modeling a Sci-Fi Race Ship 9. Chapter 6: Texture Painting the Sci-Fi Race Ship 10. Part 4: Modeling a T-72 Tank
11. Chapter 7: Modeling the T-72 Tank: Basic Shapes 12. Chapter 8: Modeling the T-72 Tank Hull 13. Chapter 9: Modeling the T-72 Tank Turret 14. Chapter 10: Modeling Tank Tracks 15. Chapter 11: Rigging Tank Tracks 16. Chapter 12: Texturing the Tank 17. Other Books You May Enjoy

Texturing the tracks

We will now create a texture for the tracks using a slightly different node setup:

  1. First, create an Edge Mask for the track object:

Figure 12.19 – Track Edge Mask

  1. Add a Mix RGB node between the Edge Mask and the Principled BSDF node:

Figure 12.20 – Track Mix RGB

  1. Plug a Noise Texture node and a ColorRamp node into the Mix RGB node:

Figure 12.21 – Track texture

  1. Add a Node Wrangler to the Noise Texture node by selecting it, pressing Ctrl + T, and using the UV output.

This will correct the projection of the noise texture. Note that we have also adjusted the settings in the Noise Texture node:

Figure 12.22 – Node Wrangler

  1. Use the plus button to add a new marker in the ColorRamp node. This will create a multi-colored texture on the track:

Figure 12.23 – ColorRamp...

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