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Blender 3D Incredible Machines

You're reading from   Blender 3D Incredible Machines Design, model, and texture complex mechanical objects in Blender

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781785282010
Length 392 pages
Edition 1st Edition
Tools
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Authors (2):
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Allan Brito Allan Brito
Author Profile Icon Allan Brito
Allan Brito
Christopher Kuhn Christopher Kuhn
Author Profile Icon Christopher Kuhn
Christopher Kuhn
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Toc

Table of Contents (11) Chapters Close

Preface 1. Sci-Fi Pistol - Creating the Basic Shapes FREE CHAPTER 2. Sci-Fi Pistol - Adding Details 3. Texturing and Rendering Your Sci-Fi Pistol 4. Spacecraft – Creating the Basic Shapes 5. Spacecraft - Adding Details 6. Spacecraft – Materials, Textures, and Rendering 7. Modeling Your Freestyle Robot 8. Robot - Freestyle Rendering 9. Low-Poly Racer – Building the Mesh 10. Low-Poly Racer – Materials and Textures

Circles, angles, and edge splits

If your Edge Split modifier is set to 30° (by default), then you should never add circular shapes with less than 13 sides to them. Why? Because a 360-degree circle divided by 13 sides equals approximately 27.7° per side.

Circles, angles, and edge splits

Any fewer sides and your angles are going to break the 30° mark and become sharp. So, 13 is the mathematical minimum. In practice, however, it's not an easy number to work with.

You can't cut it into halves or thirds, and each angle is a long decimal number (27.6923076...). This makes it hard to rotate something (such as a cut out) around a cylinder by "one side".

Instead, I suggest using a minimum of 16 sides per circle. It's easily divisible by factors of 2, and the angles work out nicely.

Next, we'll add a Shrinkwrap modifier to our circle object, and press it up against the gun. This is exactly the same process that we just used cut out the large circle.

Circles, angles, and edge splits

Just like before, apply the Shrinkwrap...

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