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Blender 3D Incredible Machines

You're reading from   Blender 3D Incredible Machines Design, model, and texture complex mechanical objects in Blender

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781785282010
Length 392 pages
Edition 1st Edition
Tools
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Authors (2):
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Allan Brito Allan Brito
Author Profile Icon Allan Brito
Allan Brito
Christopher Kuhn Christopher Kuhn
Author Profile Icon Christopher Kuhn
Christopher Kuhn
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Toc

Table of Contents (11) Chapters Close

Preface 1. Sci-Fi Pistol - Creating the Basic Shapes FREE CHAPTER 2. Sci-Fi Pistol - Adding Details 3. Texturing and Rendering Your Sci-Fi Pistol 4. Spacecraft – Creating the Basic Shapes 5. Spacecraft - Adding Details 6. Spacecraft – Materials, Textures, and Rendering 7. Modeling Your Freestyle Robot 8. Robot - Freestyle Rendering 9. Low-Poly Racer – Building the Mesh 10. Low-Poly Racer – Materials and Textures

Adding final details

At this point, the gun is really starting to take shape. Let's add a little more detail to finish it up.

A great way to add detail (without too much work) is to run loop cuts across the existing faces, and then scale these new edges in by pressing Alt + S. This gives the appearance of a panel line or cut between different the portions of an object:

Adding final details

You can also create one such cut, and then rip the center edges. This will enable you to create a second line or cut that doesn't go all the way across the geometry:

Adding final details

Here, we'll create some additional vents for fins by picking a series of faces on the upper barrel and eliminating them:

Adding final details

Then, we can pick the two edges at the top and bottom and fill in a face. With a series of loop cuts across the face, we can easily create our fins:

Adding final details

We'll continue the detailing by adding a series of basic shapes to our gun:

Adding final details

Then, using techniques that we've already covered, you can go ahead and detail these small...

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