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Blender 3D: Designing Objects

You're reading from   Blender 3D: Designing Objects Build your very own stunning characters in Blender from scratch

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Product type Course
Published in Nov 2016
Publisher
ISBN-13 9781787127197
Length 1281 pages
Edition 1st Edition
Tools
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Authors (3):
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Pierre-Armand Nicq Pierre-Armand Nicq
Author Profile Icon Pierre-Armand Nicq
Pierre-Armand Nicq
Romain Caudron Romain Caudron
Author Profile Icon Romain Caudron
Romain Caudron
Enrico Valenza Enrico Valenza
Author Profile Icon Enrico Valenza
Enrico Valenza
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Toc

Table of Contents (6) Chapters Close

Preface 1. Module 1 FREE CHAPTER 2. Module 2 3. Module 3 Bibliography
Index

Chapter 6. Creating More Complex Man-made Materials

In this chapter, we will cover the following recipes:

  • Creating cloth materials with procedurals
  • Creating a leather material with procedurals
  • Creating a synthetic sponge material with procedurals
  • Creating a spaceship hull shader

Introduction

In this chapter, we will see some more complex artificial materials, starting with the relatively simpler materials. Remember that the procedure is basically the same as that for all the materials we have seen so far—the generic shader followed by the color pattern or the bump effect (one or more), depending on the preponderance of the different components.

The only difference is the level of complexity they can reach (for example, look at the Creating a spaceship hull shade recipe at the end of this chapter).

Creating cloth materials with procedurals

In this recipe, we will create a generic cloth material, as shown in the following screenshot:

Creating cloth materials with procedurals

The cloth material as it appears in the final...

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