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Blender 3D Cookbook

You're reading from   Blender 3D Cookbook Build your very own stunning characters in Blender from scratch

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Product type Paperback
Published in Jul 2015
Publisher
ISBN-13 9781783984886
Length 608 pages
Edition 1st Edition
Tools
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Author (1):
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Enrico Valenza Enrico Valenza
Author Profile Icon Enrico Valenza
Enrico Valenza
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Toc

Table of Contents (16) Chapters Close

Preface 1. Modeling the Character's Base Mesh FREE CHAPTER 2. Sculpting the Character's Base Mesh 3. Polygonal Modeling of the Character's Accessories 4. Re-topology of the High Resolution Sculpted Character's Mesh 5. Unwrapping the Low Resolution Mesh 6. Rigging the Low Resolution Mesh 7. Skinning the Low Resolution Mesh 8. Finalizing the Model 9. Animating the Character 10. Creating the Textures 11. Refining the Textures 12. Creating the Materials in Cycles 13. Creating the Materials in Blender Internal 14. Lighting, Rendering, and a Little Bit of Compositing Index

Using the Mesh to Curve technique to add details

In the previous recipe, we modeled the basic bulk of the Breastplate. We are now going to see a simple but effective technique to add detailing to the borders of the armor plate.

How to do it…

Assuming we have gone out of Edit Mode and then saved the file, reopen the Gidiosaurus_modeling.blend file and proceed with the following:

  1. Go back in Edit Mode and select the edge-loop around the neck (Alt + right-click), the edge-loop around the shoulder hole (Alt + Shift + right-click), and the last one at the base of the Breastplate (Alt + Shift + right-click again).
  2. Press Shift + D and soon after, the right-mouse button to duplicate without moving them; press P to separate them (in the Separate pop-up menu, choose the Selection item):
    How to do it…

    Separating geometry by selection

  3. Go out of Edit Mode to select the Breastplate.001 object (the duplicated edge-loops).
  4. Press Alt + C and in the Convert to pop-up menu, select the first item: Curve from Mesh/Text.
  5. The...
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