Chapter 4. Alien Character – Creating a Proper Topology and Transferring the Sculpt Details
This chapter will be more technical than the previous one. We will see how to create a production-ready character with a nice topology, starting with the sculpture of our little alien. Of course, we can't go through all every possible techniques to reach our goal but you will have a solid understanding of what a good organic topology is. You will also learn how to retrieve the details of a sculpture with a normal map. Furthermore, you will learn how to enhance the look of the alien with an ambient occlusion. These maps could be a good starting point to create a more complex and rich texture later. As you learn more and more tools, you will be able to have more possibilities to express your imagination. What you really need to grasp in this chapter is the logical way of doing a good topology, because each object needs one topology according to your needs. So, let's dive...