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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
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Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation 2. Getting Comfortable Using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – converting the surface to a mesh

Make sure that you saved the file at the end of the previous Time for action – making the boat smaller section. You are going to convert your Subdivision Surface to a mesh object using the following steps:

  1. Make sure you are in Object Mode. Rotate the hull so you can see it well.
  2. Press Alt + C to convert the surface into a mesh object. Select Mesh from Curve/Meta/Surf/Text from the menu with the LMB, as shown in the following screenshot:
    Time for action – converting the surface to a mesh
  3. Press Tab to go into Edit Mode. The control points are gone. You now have a boat hull.
  4. Press A to deselect all selected vertices.

What just happened?

This was a short but important step. Objects can be changed from one type to another. You should save your work before doing this because you cannot convert the object back.

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