Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

Arrow left icon
Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
Arrow right icon
Author (1):
Arrow left icon
Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
Arrow right icon
View More author details
Toc

Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation 2. Getting Comfortable Using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – adding keyframes in Graph Editor


3D View is not the only place in which you can add keyframes. Graph Editor actually gives you much better control while adding and manipulating keyframes. In 3D View, select the camera. The steps to add keyframes in Graph Editor are as follows:

  1. Using the arrow keys, move the current frame indicator to frame 1.

  2. With the cursor over Graph Editor, use Ctrl + MMB to zoom Graph Editor out so that you can see at least -10 to 10 on the vertical scale on the left side of Graph Editor. Look at the left side of Graph Editor. It's blank.

  3. With the cursor over 3D View, press the I key and make a Location keyframe.

  4. In Graph Editor, there are three colored lines, red, blue, and green, just like the 3D axis indicator. Since you have just made a Location keyframe, these are F-Curves for locations in X, Y, and Z. Use Ctrl + MMB to zoom in until you can see the red and blue lines clearly.

  5. Use the arrow keys to move the current frame indicator to frame 21. Note...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime