Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases now! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

Arrow left icon
Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
Arrow right icon
Author (1):
Arrow left icon
Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
Arrow right icon
View More author details
Toc

Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation 2. Getting Comfortable Using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Exploring the Blender 3D interface

In the early days of Blender, the developers took a different approach to their user interface, and time has proven that it is a very productive way to work. Instead of assigning fixed areas for certain tasks or creating a stack of windows, they decided on a flexible system of non-overlapping windows that could be resized interactively to give the user maximum control of their workspace.

When you start your copy of Blender as you did in Chapter 1, Introducing Blender and Animation, your screen will show a big central window surrounded by a number of boxes with text and buttons. There are five windows in total. I drew boxes around the windows so that you could see how the default Blender window is organized.

Exploring the Blender 3D interface

Breaking down the interface bit by bit will make it easy to understand. Remember, you don't have to understand how to use every single control to do a lot of great work with Blender. No one knows it all. You will go through it step by step giving...

You have been reading a chapter from
Blender 3D Basics Beginner's Guide Second Edition
Published in: Aug 2014
Publisher: Packt
ISBN-13: 9781783984909
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime