Using the Ball class
To put the ball into action, add the following code to make the Ball
class available in the main
function:
#include "Ball.h"
Add the following highlighted line of code to declare and initialize an instance of the Ball
class using the constructor function that we have just coded:
// Create a bat Bat bat(1920 / 2, 1080 - 20); // Create a ball Ball ball(1920 / 2, 0); // Create a Text object called HUD Text hud;
Add the following code positioned exactly as highlighted:
/* Update the bat, the ball and the HUD **************************************************** **************************************************** **************************************************** */ // Update the delta time Time dt = clock.restart(); bat.update(dt); ball.update(dt); // Update the HUD text std::stringstream ss; ss << "Score:" << score << " Â Â Â Lives:" << lives; hud.setString(ss.str());
In the preceding...