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Augmented Reality with Unity AR Foundation

You're reading from   Augmented Reality with Unity AR Foundation A practical guide to cross-platform AR development with Unity 2020 and later versions

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Product type Paperback
Published in Aug 2021
Publisher Packt
ISBN-13 9781838982591
Length 382 pages
Edition 1st Edition
Languages
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Toc

Table of Contents (14) Chapters Close

Preface 1. Section 1 – Getting Started with Augmented Reality
2. Chapter 1: Setting Up for AR Development FREE CHAPTER 3. Chapter 2: Your First AR Scene 4. Chapter 3: Improving the Developer Workflow 5. Section 2 – A Reusable AR User Framework
6. Chapter 4: Creating an AR User Framework 7. Chapter 5: Using the AR User Framework 8. Section 3 – Building More AR Projects
9. Chapter 6: Gallery: Building an AR App 10. Chapter 7: Gallery: Editing Virtual Objects 11. Chapter 8: Planets: Tracking Images 12. Chapter 9: Selfies: Making Funny Faces 13. Other Books You May Enjoy

Summary

In this chapter, you built an AR project that lets you visualize and learn about planets in our Solar System. The scene uses AR image detection and tracks the planet cards that you printed out from the PDF file provided with the files for this book. Each planet card image includes a distinct marker with unique details, high contrast edges, and asymmetric shapes, making them readily detectable and trackable by the AR system. You set up the AR Session to track images using the AR Trackable Image Manager component and built a Reference Image Library asset with the planet card images.

You then created a generic Planet Prefab with a Planet script that controls the rotation behavior and metadata for a planet. Then, you created separate prefab variants for each planet. You wrote a PlanetsMainMode script that instantiates the correct planet prefab when a specific planet card image is detected. This allows multiple tracked images and planets to be present in the scene. Then, you...

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