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Apple Watch App Development

You're reading from   Apple Watch App Development Build real-world applications for the Apple Watch platform using the WatchKit framework and Swift 2.0

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Product type Paperback
Published in Apr 2016
Publisher
ISBN-13 9781785886362
Length 358 pages
Edition 1st Edition
Languages
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Author (1):
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Steven F. Daniel Steven F. Daniel
Author Profile Icon Steven F. Daniel
Steven F. Daniel
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Table of Contents (13) Chapters Close

Preface 1. Introducing the Swift Programming Language FREE CHAPTER 2. Understanding Apple Watch 3. Exploring WatchKit Controls 4. Using the Core Location and Watch Connectivity Frameworks 5. Navigating Around in WatchKit 6. Implementing Tables within Your App 7. Adding Menus to Your App 8. Incorporating the Glance Interface in Your App 9. Incorporating Notifications within Your App 10. Image Compression and Animation 11. Packaging and Deploying Your App Index

Chapter 3. Exploring WatchKit Controls

In this chapter, you will learn how to build a simple guessing game application for Apple Watch that will allow the watch to randomly generate a number and have the user try and guess the number. You will learn how to use Interface Builder to create the visual user interface for our application using some of the controls that come as part of the WatchKit platform.

You will learn how to customize each of the control objects by interrogating their properties using Attributes Inspector and then learn how to create connections with each of our controls using Outlets so that we can access their getters and setters through code. You will also learn how to create Actions to control objects, which are basically events that are called when a user performs an action.

To end the chapter, you will learn how to compile, build, and run the Guessing Game application using the watchOS simulator so that you can test the app and ensure that everything is working...

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