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Apple Motion 5 Cookbook
Apple Motion 5 Cookbook

Apple Motion 5 Cookbook: With this book you'll be able to fully exploit the fantastic features of Apple Motion. There are over 110 recipes with downloadable content for each chapter and stacks of screenshots. A video editor's dream.

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Profile Icon Nicholas Harauz
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Mex$1004.99
Full star icon Full star icon Half star icon Empty star icon Empty star icon 2.8 (11 Ratings)
Paperback May 2013 416 pages 1st Edition
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Mex$722.99 Mex$803.99
Paperback
Mex$1004.99
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Free Trial
Arrow left icon
Profile Icon Nicholas Harauz
Arrow right icon
Mex$1004.99
Full star icon Full star icon Half star icon Empty star icon Empty star icon 2.8 (11 Ratings)
Paperback May 2013 416 pages 1st Edition
eBook
Mex$722.99 Mex$803.99
Paperback
Mex$1004.99
Subscription
Free Trial
eBook
Mex$722.99 Mex$803.99
Paperback
Mex$1004.99
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Apple Motion 5 Cookbook

Chapter 1. Getting Around the Interface

In this chapter, we will cover:

  • Choosing a Motion project

  • Importing files to the Canvas, Layers tab, and Timeline

  • Importing Photoshop and Illustrator files

  • Making selections with Expose

  • Changing the layer order

  • Groups versus layers

  • Making changes in the Properties tab, HUD, and Canvas

  • Moving and trimming layers in the Timeline and the mini-Timeline

  • Launching and customizing a template

  • Keyboard customization

  • Looking under the hood – key preferences for your workflows

  • Sequencing stills in the Timeline

  • Managing the Layers tab

Introduction


Welcome to Apple Motion 5 Cookbook! We've all got our reasons for being here. It could be the awesome $50.00 price tag that got us excited. Maybe it was a 30-second motion graphic intro we saw on television last night and want to duplicate, or the effects and transitions we love to work with in FCP X that we want to customize just a little more. Whatever the reason, one thing remains true; Motion 5 is a deep, powerful, and flexible application for a variety of creative workflows and the reason you're here is to learn how to better utilize it. Motion 5's interface can be a bit overwhelming the first time you open it, but with a little knowledge about how it works out of the gate, the better prepared we will be to focus on the good stuff; making our projects dance!

Choosing a Motion project


What do we want out of Motion 5? Where do we want our projects to live? How big should it be? The minute we launch Motion, we are presented with a lot of choices. Let's take an in-depth look at some of those options.

How to do it...

  1. To launch Motion, click on the application icon on your Dock or double-click it from the Applications folder.

    Tip

    Downloading the example code

    You can download the example code files for all Packt books you have purchased from your account at http://www.packtpub.com. If you purchased this book elsewhere, you can visit http://www.packtpub.com/support and register to have the files e-mailed directly to you.

    The high resolution colored images of the book can also be found in the code bundle.

  2. Upon entering, we are presented with a welcome window called the Project Browser. It can be divided into three sections. On the left-hand side, we have the option of starting with a recent, blank, or pre-existing composition (this is where we can find our preinstalled Motion templates). Since this is our first time here, make sure Blank is selected from the list, as shown in the following screenshot:

  3. In the middle, we can choose between five projects. Motion Project is usually chosen when we want to start and finish our work solely in Motion. If we choose Final Cut Effect, Generator, Transition, or Title, we are telling Motion that when we save our project, we want to make it available in Final Cut. Depending on the type of project you select, it will save in the corresponding section in FCP X's Media Browser, as shown here. For now, make sure Motion Project is selected.

  4. On the right, you can choose from a variety of different presets depending on the material you're working with or where you're exporting. Say your footage was shot in Europe with a DSLR camera. You could choose a Broadcast HD 1080 setting with a Frame Rate value of 25. The duration could match the length of the files you're bringing in and you could choose to display it as timecode, frames, or seconds. For this exercise, let's choose the Broadcast HD 720 setting with a frame rate of 29.97 and a 6 second duration. Press Open.

  5. The Motion interface launches and we're ready to bring in some media to work with.

There's more…

Here's a little more information on the different types of Motion projects and the attributes associated with them.

Motion templates

If you choose Composition from the left-hand side of the Project Browser window, you can choose from one of the pre-existing Motion templates available.

Note

Motion and Final Cut Pro X were meant to work together.

Turning Motion Projects to Final Cut Generators

If you open Motion by choosing Motion Project, you can still make it available in Final Cut by going to File | Save As and then clicking Final Cut Generator from the dialog box.

Most of the parameters we see in Motion can be brought into Final Cut. In fact, we can even create rigs where a slider, checkbox, or pop-up widget can change several parameters at once.

Rigging and publishing

While saving a Motion project for use in FCP X is already powerful, nothing beats being able to take specific parameter controls from Motion's architecture and make them available inside FCP X. You'll learn more about this extremely powerful workflow in Chapter 11, Publishing Your Work to FCP X.

Note

Project properties for Motion can be adjusted in the Project Properties menu.

Project Properties

If you choose the wrong project settings, don't worry; you can always go to Edit | Project Properties and change the preset, frame rate, and time display of your project.

See also

  • Publishing a Motion 5 generator and its parameters to FCP X in Chapter 11, Publishing Your Work to FCP X.

  • Creating an effect for FCP X in Chapter 11, Publishing Your Work to FCP X.

  • Creating a transition for FCP X in Chapter 11, Publishing Your Work to FCP X.

Left arrow icon Right arrow icon

Key benefits

  • Easy to follow, hands-on instructions that simplify the learning process
  • Lots of in-depth information for FCPX users looking to integrate more motion graphics into their projects
  • Learn keyboard shortcuts that will save you hours and navigate Motion's interface like an expert

Description

Let's face it, people like images that move. Whether you see images on a moving billboard, walk into a bank with an LCD screen, watch TV, or surf the Web, motion graphics are everywhere. With an even greater demand to integrate motion graphics in just about every type of video or interactive content there is, this book will help you get there with Motion 5. It's all about creating eye-catching titles, transitions, and effects!"Apple Motion 5 Cookbook" contains exercises for the beginner and seasoned motion graphics user. You will learn how to navigate Motion's interface and quickly grasp the tools available to you while creating sophisticated and sleek animations in both 2D and 3D environments. Not forgetting visual effects, we will also explore motion tracking and green screen techniques that will help you composite like a pro. Let's launch the application, grab a cup of coffee, and get started on this exciting journey!The exercises will take you right from creating your very first Motion project through to export. You will learn how to navigate quickly and efficiently through Motion's complex interface and toolsets so that you can focus oncreating your masterpiece!You will learn how to create a new project and import material into that project from the File Browser and Motion's vast and rich content library. From there, you will learn to manipulate and animate these source files using Motion's behaviors, classic keyframing techniques, adding filters, and master the built-in tools such as particle systems that will knock your socks off! Last but not least, you will export your projects to a variety of different formats including DVD, as a Final Cut Pro generator, and the Web.The "Apple Motion 5 Cookbook" contains downloadable content for each chapter and is packed with screenshots and illustrations. After reading this book, you'll be creating motion graphics and visual effects in no time!

Who is this book for?

"Apple Motion 5 Cookbook" is designed for Final Cut Pro X video editors and Motion 5 users looking to gain more knowledge of how Motion works, and to get more of a ‘WOW' factor in projects. It's also aimed at designers and motion designers alike, who are looking to build on their skillsets.

What you will learn

  • Import Media using the File Browser including Photoshop and Illustrator files
  • Finish projects by using only what s available to you in Motion s vast content library
  • Build complex animations without ever having to add a keyframe
  • Create incredible particle systems from any source file with the click of a button
  • Add cameras, lights, reflection and depth of field to your scene
  • Make your text animate in seconds using one of several built-in behaviors
  • Use Motion s keyer on greenscreen clips with ease
  • Create beautiful transition, effects, and titles to use directly in FCPX
Estimated delivery fee Deliver to Mexico

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Publication date, Length, Edition, Language, ISBN-13
Publication date : May 24, 2013
Length: 416 pages
Edition : 1st
Language : English
ISBN-13 : 9781849693806
Vendor :
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Estimated delivery fee Deliver to Mexico

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Product Details

Publication date : May 24, 2013
Length: 416 pages
Edition : 1st
Language : English
ISBN-13 : 9781849693806
Vendor :
Apple
Tools :

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Apple Motion 5 Cookbook
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Table of Contents

12 Chapters
Getting Around the Interface Chevron down icon Chevron up icon
Looking at Motion's Library Chevron down icon Chevron up icon
Making It Move with Behaviors Chevron down icon Chevron up icon
Making It Move with Keyframes Chevron down icon Chevron up icon
Let's Make Text Chevron down icon Chevron up icon
Paint and Masks Chevron down icon Chevron up icon
Let's Make Particles Chevron down icon Chevron up icon
Replicators – It's No Fun By Yourself Chevron down icon Chevron up icon
Motion Tracking and Keying Chevron down icon Chevron up icon
Intro to 3D Chevron down icon Chevron up icon
Publishing Your Work to FCP X Chevron down icon Chevron up icon
Customization and Exporting Chevron down icon Chevron up icon

Customer reviews

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Rating distribution
Full star icon Full star icon Half star icon Empty star icon Empty star icon 2.8
(11 Ratings)
5 star 27.3%
4 star 9.1%
3 star 9.1%
2 star 27.3%
1 star 27.3%
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Howard Gutowitz Aug 08, 2014
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Have spent a couple days with this book now and I really like it. I'm a developer, not a designer. Having very detailed, step by stepinstructions such as these is exactly the way to get into it if you really want to do something with the program, as opposed to watching some instructional video which leaves you with no knowledge except "boy, that guy is good."It's designed so that you can pick it up just about anywhere and follow along, which I appreciate. It leads to a lot of repetition, e.g. "Press F7 to open the HUD," but that's a feature, not a bug. By the time you realize it's a repetition, you've actually learned that "F7 = open HUD" and know what the HUD is.It's not chatty, not trying to be your friend. Just trying to get you up to speed.I should add that both the book and the example code could use some careful proof reading. e.g. two projects so far depend on fonts that you have to go download and install. Or they start in a state slightly different from what is described in the text. In the text errors such as it's for its and a long for along.
Amazon Verified review Amazon
jq Dec 14, 2014
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Thanks
Amazon Verified review Amazon
C. J. White Jun 09, 2014
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Actually I thought this book was a collection of different "recipes" of what you can do in Motion. In my opinion it's more of a how to book than a cookbook. Having gone through a couple chapters, this book is megatons better than any tutorial I have ever encountered. It breaks down Motion so that the average Joe could understand. It wasn't what I thought it was, but I'm happy that it wasn't. I actually am pleased with the way it guides me through the program. I so far have learned things about Motion that I didn't know previously having gone through two other tutorial programs. It's so clear and simple, I want to say thank you to the author for doing an excellent job!
Amazon Verified review Amazon
David K. Bainbridge Dec 15, 2016
Full star icon Full star icon Full star icon Full star icon Empty star icon 4
Good
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MT Jan 29, 2014
Full star icon Full star icon Full star icon Empty star icon Empty star icon 3
It uses the author's own files and projects. I really need more of a reference book with how-tos that are not tied to a specific case.
Amazon Verified review Amazon
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